Biopeli
This game was developed over the span of two months. It uses Phaser.io which basically only gave us an html canvas and a few tools. A lot of time went into developing the game architecture and the graphics are hand drawn by the most talented Iina Nokelainen.
Biopeli is a builder game. The point was to really make the buildings, mostly farms and processing facilities, have an impact on their environment and create an economy that affects the surrounding ecosystem, be it the nature or other buildings.
The game is in Finnish, and will be difficult to play for people who do not understand Finnish. Keep your eye out for hints and tips and the news to learn to play the game, it is quite complex.
Link to Github repository for Finnish language instructions on how to setup and play the game. Also tidbits about the development process, details on how much love and journals on the excessive hours we poured into this game crammed in that tiny room for weeks.
Good times.
Game Developers: Hossein Bahmanpour, Ilja Häkkinen, Jarkko Karttunen, Jon-Erik Klint, Ilkka Koskinen, Miia Rämö
Graphics: Iina Nokelainen
Music: Pauli Ondruska
Technologies: JavaScript, Phaser.io